INNOVATION
Playing War: Wargaming and U.S. Navy Preparations for World War II
By John M. Lillard · 224 pages
Why this title matters
Examines how the interwar U.S. Navy used war games at the Naval War College to test tactics, experiment with doctrine, and prepare officers for decisions they would face in the Pacific — recasting war gaming as a serious instrument of institutional learning, not a staff pastime.
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Reading category: INNOVATION
Titles for doctrine, experimentation, technology, and the habits that help units out-think the next problem instead of reacting late.